The Unbreakable Gumball Oculus Quest 2
Development Update - 8/20/2021
xx Aug, 2021
At this point in evolution, the game is most characteristic-complete, and nosotros're adding in the terminal few details and polish while the final art assets are completed. As this is an aggressive projection with a small squad of people, this is withal going to accept some time. Here'southward what nosotros've been working on.
Combat Finishers
By getting an enemy slowed downward with mucilage and low on health, you can set up them up for a Finisher. This is a quick and easy way to instantly incapacitate an enemy, but the setup tin be dangerous if you're surrounded.
Surroundings
Here's a preview of the interior of the local pizza place, used for a very special side mission.
We also recently finished the redesign of the city'south key capitol building. A huge improvement over the crappy model I made myself dorsum in the original prototype.
Costumes
If y'all're looking to switch upwardly your style, there are many unlockable colour palettes for Gumball'south costume. They are generally inspired past famous candies or superheroes.
Art Styles
If you want to experience the game in a whole new way, you'll be able to modify the entire style of the game. In this instance, information technology'due south a style based on the mode of Frank Miller'southward famous graphic novel, Sin City. Fine art styles are also unlockable, then you'll have to work for them.
That's all for now, but equally development finishes, I'd similar to share more than videos of the game every bit at that place will be more finished surround assets going frontward. Until next time!
HOW Practise I PLAY THIS DOESNT Even LAUNCH INTO VR
21
14 May @ 12:37pm
General Discussions
Development Update - 3/5/2021
5 Mar, 2021
Like most people, 2020 was non kind to me. Not but did development ho-hum downwardly, simply our animator actually got COVID too (and recovered!) The reason for the slow development was because I haven't been able to find a dedicated programmer for the project, so I've had to continue on my ain. That said, things are finally looking up equally the content for the new demo is almost consummate. Yous can swing, you can fight, and there are activities to complete, it's all downwardly to polish and art now.
Downsized City
The city size we were going for was big. Really large. Like, that's how big it'southward gonna exist in the bodily game big. And so, to save on time, brand things easier, and to better focus, we've significantly scaled down the map size to be just a little bigger than the original VR demo'southward map. Even though there's less infinite to move effectually in, there also won't be nearly as much repetition in the environment, and more importantly, hundreds and hundreds fewer metropolis blocks to make.
Cutscenes and NPC Dialogue
We've decided to add in a short story mission to act as a tutorial. This means there are cutscenes and the ability to talk to specific NPCs. You lot'll do some swinging, some fighting, and so a special activity that y'all'll merely have to encounter for yourself. The cutscenes haven't been animated yet, so peradventure I'll show a preview next time.
Combat
The gainsay system has been completed, though you'll only get the full experience in third-person. At that place are multiple types of enemies with different behaviors, and multiple ways to take them downwardly. You can use melee attacks, throw things at people, throw people at people, and cover them in glue so they tin can't get away.
Third-person gameplay gets all the fancy animations, but is functionally the same in VR equally well. You just tin can't kick people, or do contrivance rolls and stuff like that.
I had to effigy out enemy AI and this whole combat system on my own, and I think information technology turned out pretty well, only of course, we're nevertheless working on information technology. There are three gadgets available to use, besides every bit dissimilar flavors of chewing gum that have unlike effects on gameplay. Yet, not all of information technology quite finished enough to show off here, and so hopefully I can show more in the next update. There are lots of new things we've added into the game, but these were the most of import ones that happened. Here'south a little slice of swinging gameplay to shut out this update:
The Unbreakable Gumball
Development Update - two/seven/20
vii Feb, 2020
Apologies for going 9 months without an update, just at that place wasn't really anything major to say until at present. Our animator got a job at Treyarch, which ready the states dorsum a little flake. Nonetheless, the replacement has been doing a slap-up job so far. So, hither'due south what's been going on lately:
New Gumball Model
I know you lot never actually got to play with the former model, merely now we have new one! She'southward slightly redesigned, has a much better face up, and she's prepared for all kinds of blitheness.
Gumline Wrapping
Gumlines can at present physically and visibly wrap effectually buildings and other objects. Not simply that, but you can swing back effectually and unwrap it back to how information technology started as well.
Races
Finally, some real content! You can now race from checkpoint to checkpoint and score a medal for your best time on various courses throughout the city. If y'all're actually good, you tin can become the Gumball medal for beating my ain personal all-time time.
Enemy AI
We've finally begun piece of work on enemy AI! It'south still early days, but eventually combat will be adept, I swear.
With races done and gainsay making its way to completion, so besides is the overhauled demo itself. After combat, the final affair to do is finish modeling the metropolis, which takes time. While that'due south going on, we'll be calculation in some extra content to get in more worthwhile to play.
And don't worry, nosotros're not abandoning VR:
Until next fourth dimension! Hopefully not another 9 months...
The Unbreakable Gumball
starting time up problems
steam demo doesnt piece of work and file demo merely works for a minute before crashing
half dozen
twenty January @ 3:57pm
Full general Discussions
Activity Manifest not found with alphabetize controllers
tried uninstalling, reinstalling, rebooting steam vr, adjusting bindings and moving install location. nothing of what i tried works.
8
12 Nov, 2021 @ 8:49am
General Discussions
Start menu not working on occulus quest ii
the buttons for my occulus impact controllers practise absolutely nothing and for some reason the only key that works is "chiliad" which makes a weird sound when i printing it. im actually sad i didnt detect out about this game til last dark and lost my chance to play it seeing as everyone on here has been having the same issues for months......
six
ii Jul @ two:20am
Full general Discussions
WHEN Volition It OFFICIALLY Come up OUT
I was wondering when it would come out so I tin can play on the quest 2
3
17 Mar @ eleven:30am
General Discussions
Source: https://steamcommunity.com/app/833870
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